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Ger wrote in message <46ef3fe7@news.povray.org>:
> Not even desirable, but, at least in my case, mandatory.
> I know very little math and have no clue whatsoever about stuff like
> isosurfaces and such, and absolutely no desire to learn a "real"[*]
> programming language.
I take the discussion somewhat in the middle, and maybe what I will write
has already been written:
There is not really a contradiction between a ""real" programming language"
and being able to write as simply as basic PoV SDL. For example:
use Colors;
scene [
camera [
location => [ 2, 5, -3 ],
look_at => [ 0, 0, 0 ]
],
light_source [
[ 0, 10, -2 ],
White
],
union [
box [
[ -1, -1, -1 ], [ 1, 1, 1 ],
pigment => Red
],
sphere [
[ 0, 1.5, 0 ], 0.5
pigment => Yellow
]
]
]
I grant you that there is a little bit more comas than in original PoV SDL,
but on the whole, it is no more difficult to learn and to write.
Well, unless I am mistaken, this is perfectly valid Perl.
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